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XBox Avatars

At Disruptive Publishers, I was responsible for modeling, rigging, and texturing characters and props from start to finish. Each creation underwent rigorous testing on the Xbox 360 SDK kit to ensure compatibility and high-quality performance. This iterative process required close attention to detail and constant refinement to bring these assets to life. Below are just a few examples of the characters and assets I had the pleasure of creating for Xbox Avatars!

Paul Dos Santos 3D Modeling Portfolio

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